A royal palace split down the middle. Two spawns, two flanks and a contested centre — take mid and both sites open up.
Changing any individual option switches QUALITY to CUSTOM. Render scale is the strongest lever if the frame rate is low.
Three routes run north to south. Bazaar on the west and Great Court on the east are the two sites; Mid runs between them. Both spawns have three gates, and the layout is mirrored, so neither side starts closer.
The two lane walls each carry two vaulted passages plus a window at the centre (the gold marks). That is why mid matters: holding it lets you shoot into both flanks, so it is leverage rather than just a third lane.
Palace Hall and the Riad sit at the far ends of each site. Both are enterable, and both have open stairs on each side, so the roof is contested rather than owned by whoever spawns nearest.
Two smaller pavilions cut through the middle of each site — use them to cross under cover instead of walking the open court.
Every weapon is free. Open the Armory with B, buy it, and it goes to a slot: pistols to 2, everything else to 3. Taking a new primary drops the old one on the ground, and you can walk over a dropped weapon to pick it back up.
The AWP scopes with right-click and kills with one hit to the head. The Deagle hits hard but climbs; the MP5 and Glock spray fast and drop off at range.
Press F3. If gpu / vsync is most of the frame time, the graphics card is the limit — lower Render scale in settings first, then shadows. If logic is high instead, that is a bug worth reporting.